V2.28
General Changes
- Added speed and acceleration configure settings to Piston V2 and Rotator V2
- Configuring an Object Board will now display a button that will open the configuration menu for the attached object.
- This button has been placed in a new “Rec Room Object” foldout, and the existing “Detach from object” toggle has been moved into it.
- The existing “Detach from object” button will no longer appear on player boards where it would previously display an error.
- “Detach From Object” has been renamed to “Detach From Rec Room Object”
- Similarly, there is a new button on the configuration menu for
Creation Object
s with Object Boards, that will open the configuration menu for the attached Object Board.
- Color improvements
- Adjusted light object boards to use the
Color
type, rather than color index int
- Modified boards for the Point Light, Spotlight, and Dome Light
- Added default port values to match the existing Dome Light values
- Removed Color type related chips from beta, including:
- Color Constant
- Color (variable)
- Color to Int
- Emitter Set Color V2
- Light Set Color V2
- List Color (variable)
- Text Set Color V2
- Added palette filter paths to the new dome light chips
- ‘Light Set Specular Node V2’ and ‘Light Set Softness Node V2’ have been added to Object/Light
Breaking Changes
New Chips
- Audio Player
- Get Volume
- Get Playing
- Get Speed
- Emitter
- Get Looping
- Get Size
- Get Speed
- Get Playing
- Light
- Get Angle
- Get Color
- Get Intensity
- Get Range
- Get Enabled
- Get Specular Contribution
- Get Softness
- Text
- Seat
New Objects
Beta Releases
Deprecations
Bugs Fixed
- Fixed formatting on the port renaming field to match other chip configuration fields.
The field now correctly allows for spaces.
- Fixed a bug that caused reflection probes to not revert to their original state after deselecting a Sky Dome chip
- Fixed input configuration and variable home values input fields for Bool, String, and Int values:
- Bool values will now use a toggle, rather than typing “true” or “false” into a text field
- String values will now use a multiline input area, rather than a single-line text field
- Int values will use an int input field, which performs input validation and enables the numerical keyboard on VR
- Fixed seat thumbnail in the palette so it’s no longer invisible
- Sample Audio offset input is fixed in VR
- Fixed Cloud Variable settings page not populating correctly after closing and reopening it
Special Thanks
Links
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