V2.25
General Changes
- A new
Color type has been added to the game.
- Many chips which worked with
int color indices now work with Color too.
int indices will slowly be removed over the next few months (without breaking any rooms).
- To help with debugging, CV2 wires will now flash when they are used.
- Enable and disable the different types of wire flash in Settings.
- Execution Flash is enabled by default, while Data Flash is disabled, to keep the visual noise down.
- Hover over an output port to see the path of wires from which its value is derived.
New Chips
Color Variable (beta)
List<Color> Variable (beta)
Color Constant (beta)
Emitter Set Color V2 (beta)
Light Set Color V2 (beta)
Text Set Color V2 (beta)
Player Left Hand Thumb Direction
Player Right Hand Thumb Direction
Spherecast (beta)
Text Get Text
Beta Releases
Clear Subtitle
Show Local Subtitle
Costume type
Ground Vehicle type
Interaction Volume type
Seat type
Trigger Handle type
Bugs Fixed
- Number parsing no longer depends on culture.
- Strings with commas or periods will be parsed the same no matter where you are playing.
Get Velocity chip now reports proper velocity while objects are being held.
- Fixed an issue where equipping costumes rapidly could crash players.
- Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind.
- Fixed a bug where circuit boards would lose their ports after editing them and saving the room.
Links
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