V2.1
Breaking Changes
These changes may require you to update your rooms.
- AILookAtNode
- Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.
- It used to connect to anything but it doesn’t work with any types besides these.
- InvalidPlayerVariableNode no longer uses the variable mesh.
- The invalid player isn’t a variable.
- LocalPlayerVariableNode no longer uses the variable mesh.
- The local player isn’t a variable.
- EqualsNode now works correctly in all cases.
- IsValidNode now returns correct result in all cases. Nodes now need special logic to work with invalid objects.
- Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.
- Unset player variables now correspond to invalid players.
- All variables now have names to help distinguish them
- Unnamed variables will be updated to named ones.
- Names are automatically generated when variables are placed or can be set manually.
- Variables with the same name will always refer to the same value (they change together)
- Variables with different names will always refer to different values (one may change without impacting the others)
Deprecations
Deprecated content will be removed in the next update
Invalid Player
- Replaced with empty player variables
Creation Object Add Tags
- Replaced with a version with the same name that works better with lists
Creation Object to AI Path Point
- Replaced with
From Creation Object
Creation Object to AI
- Replaced with
From Creation Object
General Changes
- Network heat has been tripled to 1 KB/s
- Control panels follow their objects correctly in more cases
- The prompt player node now allows body text
- Boolean logic nodes allow ports to be added
- Float comparisons now work
- Functions on Control panels and Circuit Boards now have padding between their ports
- Control panels now have a special built-in self port
- Control panels with no ports except self now have a condensed mesh
- A clever workaround for making inventions in beta rooms has been blocked
New Nodes
Acos
Asin
Atan
Atan2
Ceil
Cos
Creation Object Add Tags
Creation Object Has Tags
Creation Object Remove Tags
Floor
From Creation Object
Instance List<string>
Log
Round
Set Element
Sin
Tan
To Creation Object
New Objects
We added these objects with this update. Look for nodes prefixed with their names in the palette!
Button V2
Trigger Volume V2
Toggle Button V2
Canny Issues
- Trigonometric functions have been added
- https://recroom.canny.io/creative-tools/p/trigonometric-function-implementation-with-circuits-v2
- Button V2, Toggle Button V2, and Trigger Volume V2 have been added
- https://recroom.canny.io/creative-tools/p/circuits-v2-inputs-like-buttons-and-trigger-zones
- Users can now change text on buttons with Circuits
- https://recroom.canny.io/creative-tools/p/the-ability-to-change-the-text-on-a-button
- Users can now remove tags with circuits
- https://recroom.canny.io/creative-tools/p/object-remove-tag
- You can now get tags with cirucits
- https://recroom.canny.io/admin/board/creative-tools/p/object-get-tags-node
- Trigger zones return lists of objects and players
- https://recroom.canny.io/admin/board/creative-tools/p/list-of-playersobjects-inside-trigger-zone-output
Links
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